How No Man’s Sky could (have) beat(en) Star Citizen


At the shambles that was VGX, a small indie game company consisting of 4 members unveiled one of the most ambitious projects taken up by indie developers, No Man’s Sky. The small reveal blew nearly everyone away, some even saying that it could be one of the best titles to arrive in the next couple of years. However, No Man’s Sky is not the first to try and create the ultimate space exploration game. In fact it’s a concept that’s been around for a while but no one has been able to perfect it, yet. X Rebirth was a catastrophe and Starbound only appealed to the Terraria players. Star Citizen on the other hand is showing great promise.
Robert’s Space Industries set out to create THE ultimate sci-fi game. The ambition was too good to be true, but thanks to a multitude of community backers, the game looks to be released sooner rather than later – about $37 million has been pumped into the game. Star Citizen is putting the CryEngine through its paces and by the sounds of it; it’ll melt all low to medium ranged rigs, ouch. Star Citizen will be a monster of a game. Rome 2 required an above average rig (mainly because it was not optimised for any other rigs) but Star Citizen sounds like it’ll require a £2500 rig to run. This is a good and bad thing. It’s good because finally, a true high end game with the “next gen” graphics and scale people have been waiting for. However, that does bar the way for many people because their PCs are not powerful enough to run the game. This is where No Man’s Sky swoops in.

ImageNMS will most likely be a lower spec game, but still needing a decent rig. NMS is toned down so that more players can access it without shelling out an extra £1000. As a game itself Star Citizen will most likely be the “better” game because of the millions of dollars pumped into it and the large team(s) creating it. No Man’s Sky is a game made by 4 guys relying on the money they made of Joe Danger, and it doesn’t help when their offices were struck by floods which destroyed a lot of their work (and it doesn’t help when their insurance won’t cover it). A major setback indeed. 
No Man’s Sky could also seem more appealing to less serious gamers. Star Citizen appears to be a full on serious title, while NMS (to me) looks more laid back. Many play games for fun and not to test their rigs, so No Man’s Sky could win this interstellar battle – that is if development is possible.
If NMS does continue to get made then Star Citizen better watch it’s back because those 4 brave bastards will be swooping up the rest of the market.



  1. Greetings,

    To be fair, I suspect that science fiction games nowadays tend to be viewed as a genre that is not necessarily fading away but being…underutilized. While Star Citizen does look nice, it just seems rather overfunded, which leads one to question how much can be done with so much money being pumped in at such an irregular stream?

    I prefer the smaller scope of science fiction games such as Stasis and the like.

    Good post by the way.


    1. I think the reason it is being “overfunded” is because of the amount of people – including myself – who see it as a worthy game to back. SC will be one of the most advanced games to ever touch a computer, not just because of fancy graphics but because of everything else about it. The money that’s been pumped into it isn’t so the game gets made – like Kickstarter – but so that the devs have the money, the time and the support to add even more to it. Chris Robert’s (the man behind the game) wants the perfect space sim, and he does not want to cut corners. I admire him for that. Better yet, there is no publisher looking overhead, deciding when the game’s released and what is/isn’t in the game. Star Citizen has a ridiculous amount of detail, and that’s a good thing. It’s a game I’m keeping a good eye on and anticipating to be great. I agree that there are some flunks when devs focus more on scale than quality (X Rebirth is culprit to this), but Star Citizen so far is ticking all the boxes.


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